![]() These strategic challenges have never been more present than in XCOM 2 - perhaps more so, with a constantly see-sawing balance of power and time restraints that often force you into desperate action. ![]() A single bad move could see your entire operation begin to spiral out of control, culminating with funding being pulled and the XCOM project shutting down. As XCOM’s Commander, it was down to you to manage the squads, allocate resources, build your underground base, choose your research path, and decide which missions to undertake. The invading alien force was technologically superior, genetically advanced, and it greatly outnumbered your cobbled-together XCOM force. ![]() One of XCOM: Enemy Unknown’s defining characteristics is how unforgiving it was.
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